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Sewer Sam.txt
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2001-10-17
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SEWER SAM
copyright 1983 Interphase Technologies Inc.
SEWER SAM
A fun filled video adventure for the whole family.
HOW TO PLAY SEWER SAM
Sewer Sam is a trouble shooter for the City Works Department. There's
something going on down in the sewer system and SAM has been sent to
investigate. Unfortunately, threatening nasties hide in the tunnels. Watch
out, SAM! You will choose SAM's passage through the maze and will aim his
trusty six shooter. The more nasties that you are able to shoot, the higher
you will score. Somewhere in the maze, lurk the super nasties... three
enemy submarines that have invaded the city sewer system. SEWER SAM must
destroy these intruders to complete his job!
SEWER SAM can creep, walk, run and race through the tunnels. There are two
kinds of tunnels...brown ones with dry floors and blue ones which are
half-filled with water. Notice that SAM can't move as quickly through water
because of his big, heavy boots.
HOW TO MOVE SAM
Our hero moves with the use of the disc on your hand control. Here's how
you help:
ON FLOOR
Up = Run into the tunnel
Down = Run out of the tunnel
Left = Run to the left
Right = Run to the right
ON WALL
Up = Climb up the wall
Down = Climb down the wall
It's important to note that once SAM reaches the tunnel's end, he has to
stop, he can't go any further and must choose either the door on his right
or his left.
TUNNEL TRAVELLING
SAM moves from tunnel to tunnel by running into the black passages which
appear from time to time along his route. Connecting passages can only be
found in the last half of the tunnel. Once SAM leaves a tunnel, the City
Works Department efficiently seals it off and SAM can't run back into it.
SAM's tunnel position can be seen by looking at the position/distance
indicator at the top of your screen. The bar graph lengthens as SAM
ventures farther into the tunnel. When the colour turns red, it warns that
a dreaded submarine is somewhere up ahead!
HELPING SAM SHOOT
SAM's revolver holds six shots. The number of bullets left in his gun is
shown by the number on the right of your position indicator. When it reads
"0", it turns red as a warning that it's going to take SAM about six seconds
to reload. So evade the nasties until you get some more ammunition!
SETTING UP TO PLAY SEWER SAM
1. Make sure your SEWER SAM game cartridge is firmly placed label side up in
the cartridge slot.
2. Turn on your TV and tune it to the same channel as the Channel Select
Switch on your game console (game 3 or 4).
3. Turn the game console ON/OFF switch to ON.
4. Once the "Interphase Presents Sewer Sam" title appears on your TV, press
the disc on the hand-held controller.
5. The TV will now show "Number of Players?". Press one or two, depending
on whether you're playing a one- or two-player game.
6. Next you'll see "Skill Level". Choose levels 1,2,3 or 4 and press the
appropriate button.
7. Press ENTER, and you're ready to start SAM searching for submarines!
8. To start a new game press any key, select number of players and skill
level, press ENTER again, and you're ready to play.
NOTE: Always make sure your game console is OFF before removing or inserting
a game cartridge.
THE NASTIES
Score Values
(at the beginning of the first tunnel)
Slow Sewer Bird 5 points
Fast Sewer Bird 10 points
Spider 15 points
Bat 20 points
Rat 25 points
Snake 40 points
Crocodile 50 points
Submarine Rocket Launcher 100 points
Submarine 250 points
Every time SAM enters a new tunnel, you get 50 points. After destroying the
third submarine, you get a bonus of 10,000 points. Congratulations!
HOW THE NASTIES MOVE
The tunnels are full of nasties out to get SAM. You must either evade them
or shoot them to protect our faithful hero.
The Sewer Birds
These birds come from deep in the tunnel and their touch is deadly to SAM.
Some are fast, others are slow.
Bats
Bats can't kill SAM, but they CAN carry him back through the tunnel.
Spiders
Spiders move around the tunnel walls and can spin a web around SAM.
Unless SAM is touched by the spider or any other life threatening nasty,
SAM is soon released and allowed to continue his journey.
Rats
Rats can't kill SAM either, but they can enjoy nibbling at his
boots, slowing him down for a few seconds. Shoot accurately
because these rats will follow SAM everywhere...even up the wall!
Snakes
These sneaky snakes follow SAM too. They can't climb walls,
preferring to wait for SAM to come down...then they bite him.
Crocodiles
Crocodiles swim in water tunnels. They bob up and down looking for
SAM. You never know where they'll appear next. But look out...
they're deadlier when they show their teeth.
Submarines
These mini-marauding nasties are the worst of all hazards that SAM
has to face. When a submarine appears, all the other nasties
disappear. SAM can't run from subs...he must stand and fight.
First he sees the periscope, then the missile launcher.
Once the missile is launched, SAM may be killed either by the
missile, or by the explosion it makes. SAM has to be a good
shot because he must score a direct hit on the launcher while
the missile is being raised on deck. A direct hit by SAM will
stop the launch. Three missile hits will explode the submarine
and cause it to sink.
There are three submarines in the fleet to destroy.
TIPS FROM THE CITY WORKS DEPARTMENT
1. The number and types of nasties that SAM meets will change with the
distance he's travelled and also with the number of tunnels that SAM
has explored.
2. Remember that when the crocodiles' mouths are closed, SAM can safely step
right over them.
3. Since the tunnels form a fixed maze and the submarines are to be found at
random, you should spend as much time as possible searching the
WATER tunnels for submarines and high scores!
4. A final word of caution... as SAM's adventure progresses, the nasties
will begin to work as a team to get SAM. So put on your hardhat and
your rubber boots... man the controls and help SEWER SAM accomplish
his mission in the tunnels. Good luck!
Interphase Technologies Inc.
6391-F Westminster Hwy., Richmond, B.C., Canada V7C 4V4
(604) 270-8222
Printed in Canada
Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000